ARCHITECTURE 2310 Modeling Rendering Animation I

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Description

My architecture final exam was extremely time-consuming but a good learning experience.  Inside the software, from my drafted floor plan, I press a button to see a 3D view of the building.  Then press another button to add a view quality like frame or realistic colors to the walls and other surfaces.  The next step is to place a camera facing any view I like.  From that view, I can start the rendering feature, which creates a computer-generated photograph of the view.  This takes between 30 to 90 minutes – which the professor calls “watching paint dry.”  The next step is to create a very short path of where you would naturally walkthrough one section of the house.  I got some excellent tips and help from a professional film student to polish up my walkthrough.  The final step is to export a short five-second walkthrough (required to earn a C grade).  The software creates 30 photographic views or frames for every second of a walkthrough.  So mathematically, it takes 150 frames about 75 to 225 hours for the software to finish – or in other words, 3 to 9 days.  I sneakernet two computer labs and 18 computers each, to generate two 15-second walkthroughs on high rendering quality which took about 14 hours to finish.  I ran these rendering batches during the night.  Initially, the lighting did not turn out as expected because of the software’s complex lighting settings were not well documented – ouch!  Therefore, I had to regenerate walkthroughs several times over two weeks.  My film friend helped me compile the images in Adobe Premiere and polish three videos, each 15 seconds long.  I received an “A++” from my professor for three walkthroughs including a night walkthrough, a day walkthrough, and a combination night-day walkthrough.

Copyright © 2011 Michael Rybin All Rights Reserved.

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